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Why Gamers are the Perfect Audience for Advertising

Why Gamers are the Perfect Audience for Advertising

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If you were to ask the average person how they would envision a typical Gamer, most people would conjure-up an image of a lonesome teenager playing 24/7 in his parent’s basement. If you have the same vision as above, we’re sorry to disappoint you, but it’s completely wrong.

What most people don’t realize is that average gamer is actually 30 years old, has a full time job, and enjoys a household income of over $40 000/year. With respect to gender, 55% are males and 45% are females. That being said though, there are still plenty of pre-teen and teen gamers, which are easily reachable via advertising.

Now to the hard facts: Did you know that 43% of gamers see more value in spending on video games than on DVD’s, movie tickets or music? It’s been widely reported in the past couple years that the video game industry is now the LARGEST entertainment sector in the World with regards to revenue, having surpassed both the film and music industries. The total consumer spend on the games industry in 2012 alone came up to $20.77 billion, and it’s still going up.

Video games are one of the most innovative advertising channel for brands and agencies. In-game advertisements are being delivered when people are most receptive – when they’re relaxed and having fun, which translates into increased ad-recall and increased positive emotions towards the brands being advertised. In fact, the majority of gamers are able to recall brands that they’ve seen in video games, and 70% of gamers perceive brands as innovative if they’ve advertised inside of video games.

AND, here’s the cherry on top for brands and advertisers – with dynamic in-game advertising, the ads can be geo-targeted, age-targeted, and also run on a CPM price model. These 3 attributes above make in-game advertising incredibly easy to test, and should allow media buyers to include video games as part of their next ad campaign.

To learn more about in-game advertising or to run a campaign, contact us at https://www.rapidfire.com/contact-us/

If you were to ask the average person how they would envision a typical Gamer, most people would conjure-up an image of a lonesome teenager playing 24/7 in his parent’s basement. If you have the same vision as above, we’re sorry to disappoint you, but it’s completely wrong.

What most people don’t realize is that average gamer is actually 30 years old, has a full time job, and enjoys a household income of over $40 000/year. With respect to gender, 55% are males and 45% are females. That being said though, there are still plenty of pre-teen and teen gamers, which are easily reachable via advertising.

Now to the hard facts: Did you know that 43% of gamers see more value in spending on video games than on DVD’s, movie tickets or music? It’s been widely reported in the past couple years that the video game industry is now the LARGEST entertainment sector in the World with regards to revenue, having surpassed both the film and music industries. The total consumer spend on the games industry in 2012 alone came up to $20.77 billion, and it’s still going up.

Video games are one of the most innovative advertising channel for brands and agencies. In-game advertisements are being delivered when people are most receptive – when they’re relaxed and having fun, which translates into increased ad-recall and increased positive emotions towards the brands being advertised. In fact, the majority of gamers are able to recall brands that they’ve seen in video games, and 70% of gamers perceive brands as innovative if they’ve advertised inside of video games.

AND, here’s the cherry on top for brands and advertisers – with dynamic in-game advertising, the ads can be geo-targeted, age-targeted, and also run on a CPM price model. These 3 attributes above make in-game advertising incredibly easy to test, and should allow media buyers to include video games as part of their next ad campaign.

To learn more about in-game advertising or to run a campaign, contact us at https://www.rapidfire.com/contact-us/

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Jordan L. Howard

Jordan L. Howard

Co-Founder & CEO @ RapidFire Inc.

Video Game Software, Tech, & Advertising Professional 🇨🇦
🎮 Gamertag: CoCaYNE

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Jordan L. Howard

Jordan L. Howard

Co-Founder & CEO @ RapidFire Inc.

Video Game Software, Tech, & Advertising Professional 🇨🇦
🎮 Gamertag: CoCaYNE

All Posts
RapidFire Inc.

RapidFire Inc.

RapidFire operates the largest In-Game Advertising Network in the World, allowing Brands and Media Buyers to...

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RapidFire Inc.

RapidFire Inc.

RapidFire operates the largest In-Game Advertising Network in the World, allowing Brands and Media Buyers to deliver real-time and...

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Danielle Z.

Danielle Z.

Social Media & PR Coordinator @ RapidFire Inc. Danielle is also working towards her MBA at Simon Fraser University...

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Danielle Z.
Danielle Z.

Social Media & PR Coordinator @ RapidFire Inc. Danielle is also working towards her MBA at Simon Fraser University in Vancouver.

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Janelle Cairns

Janelle Cairns

Account Coordinator & Ad Operations @ RapidFire Inc. Janelle is also quite the equestrian enthusiast...

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Janelle Cairns
Janelle Cairns

Account Coordinator & Ad Operations @ RapidFire Inc. Janelle is also quite the equestrian enthusiast, and even has her own horse named Valentine.

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RapidFire can help you connect with one of the largest audiences in the World: Video Games.
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RapidFire can help you connect with one of the largest audiences in the World...

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