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RapidFire Blog

Keep up-to-date with the World’s leading dynamic in-game advertising network.
Be the first to hear & share our latest announcements, partnerships, campaigns, and acquisitions!

RapidFire Blog

Keep up-to-date with the World’s leading dynamic in-game advertising network. Be the first to hear & share our latest announcements, partnerships, campaigns, and acquisitions!
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Jordan L. Howard

How to Age Target with In-Game Advertising

Dynamic In-Game Advertising (DIGA) is a really unique and effective advertising channel, as it allows for a wide variety of targeting and delivery options. Did you know that DIGA supports geo-targeting, day-parting, and frequency capping? – That’s right, almost all the same functionalities that you can find with most other online display advertising channels. One of the lesser known but equally important capabilities of dynamic in-game advertising, is that media buyers can actually strategically age target their ads. This targeting method is not achieved within the ad server, as is the case with the latter, but by utilizing the Entertainment Software Rating Board (ESRB) which applies a rating to all commercial video games. Common ESRB ratings for video games include ‘E’ for Everyone, ‘T’ for Teen, and ‘M’ for Mature. By knowing the ratings of each of the video games in our in-game advertising network, we’re able to determine which

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Blog
Jordan L. Howard

In-Game Ad Predictions for the New Xbox One

The latest eighth generation video game console to be announced is the Xbox One, which came from Microsoft on May 21st, 2013. The announcement was one of the most highly anticipated events in video game history, as many predict the Xbox One being the industry leading console over the competing PlayStation 4 and Nintendo Wii U. Little has been revealed thus far about the Xbox One’s capabilities when it comes to video games, as most of the details released have been around the Xbox One’s hardware and more general functionalities. That being said, we’ve been able to identify a few areas that may affect the future of dynamic in-game advertising. Various sources have indicated that the Xbox One will require a constant 24 hour internet connection, in order to play video games or utilize the console. A constant internet connection means that we’ll most likely see more online multiplayer games

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RapidFire Inc.

RapidFire is Now a Proud Member of IAB Canada

Earlier today, RapidFire became an official member of IAB Canada (Internet Advertising Bureau of Canada). According to its website, IAB Canada is the national voice and de facto thought leader of the Canadian Digital marketing and advertising industry, and is a not-for-profit association representing Canada’s most well-known and respected Advertisers, Agencies, Media Companies, Mobile and Video Game Marketers + Developers, Measurement Companies, Service Providers, Educational Institutions and Government Associations operating within the space. As a new member of IAB Canada, RapidFire plans to further expand its in-game advertising reach and services in the Canadian market. We also plan to utilize our membership to take advantage of the many invaluable resources, events, and courses that are offered for IAB Canada members. Additionally, knowing that RapidFire is a proud member of IAB Canada also ensures that we abide by the various guidelines and standards set forth by the organization. This should be

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RapidFire Inc.

RapidFire Featured in Geospatial World Magazine

RapidFire was approached by one of the biggest magazines in the geospatial industry, to be included and quoted in their April 2013 issue which features a section on video gaming. The magazine is called Geospatial World, and enjoys a circulation of 15,000 copies to over 140 countries across the globe If you’re in the advertising or gaming industry and haven’t heard of them before, its probably for good reason…because the majority of their reader-base include geographers, surveyors, cartographers, academician, researchers and students, engineers, and developers. The mere fact that an in-game advertising company is featured in a publication of this type is quite a ground-breaking occurrence, and signifies just how big the in-game advertising industry has become. Geospatial World was particularly interested in our ability to geo-target in-game advertising based on a player’s location around the World. Geo-targeting for those that don’t know, is the ability to selectively choose which

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Blog
Jordan L. Howard

IAB UK Research Shows In-Game Advertising Grew 30% from 2011-2013

Earlier this month, IAB UK (Internet Advertising Bureau United Kingdom) released a research study indicating that the entire digital advertising industry has grown by 12.5% to almost £5.5bn (appx $8.5Bn USD) since 2011. This barely comes as a surprise, as the digital advertising industry has been one of the fastest growing advertising channels over the years. Several digital advertising sectors contributed to the overall industry growth which includes, video advertising, social media advertising, mobile advertising, and of course in-game advertising. Within the report, IAB UK highlights in-game advertising as one of the fastest growing digital advertising channels. Since 2011 in-game advertising alone has grown 30% to £23.4 million (from £18.0 million in 2011). The study is specific in that it mentions ‘online in-game advertising’, which is just another term for ‘dynamic in-game advertising‘, and this happens to be our flagship service at RapidFire. Dynamic In-Game Advertising is the type of

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News
RapidFire Inc.

RapidFire Delivers Dynamic In-Game Advertising Campaign for History Channel

RapidFire just wrapped up the Dynamic In-Game Advertising campaign, which promoted History Channel’s new show ‘Counting Cars’. The campaign ran between February 15, 2013 – March 7, 2013, and the ads were delivered inside of racing and driving games for the Xbox 360, PlayStation 3, and Steam/PC platforms. We were also able to effectively geo-target the campaign to the UK market too, so only gamers playing within specific geographic markets within the UK were exposed to the ads. [AFG_gallery id=’3′] With Dynamic In-Game Advertising, the ads take the form of billboards that can be implemented in real-time, inside the video game environment. It operates on a CPM (cost per one thousand impressions) price model, and enjoys many of the same benefits of digital display advertising, such as geo-targeting, frequency capping, and campaign reporting. Couting Cars is a reality TV show that chronicles the daily activities at Count’s Kustoms, an automobile

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Jordan L. Howard

Jordan L. Howard

Co-Founder & CEO @ RapidFire Inc.

Video Game Software, Tech, & Advertising Professional 🇨🇦
🎮 Gamertag: CoCaYNE

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RapidFire Inc.

RapidFire Inc.

RapidFire operates the largest In-Game Advertising Network in the World, allowing Brands and Media Buyers to advertising inside of AAA video games.

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Danielle Z.

Danielle Z.

Social Media & PR Coordinator @ RapidFire Inc. Danielle is also working towards her MBA at Simon Fraser University in Vancouver.

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Janelle Cairns

Janelle Cairns

Account Coordinator & Ad Operations @ RapidFire Inc. Janelle is also quite the equestrian enthusiast, and even has her own horse named Valentine.

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Want To Advertise With Us?

RapidFire can help you connect with one of the largest audiences in the World,
Video Games. To start a campaign, or to request our Media Kit, or to simply learn more about what
we have to offer, we’re standing by and ready to assist!

Want To Advertise With Us?

RapidFire can help you connect with one of the largest audiences in the World, Video Games. To start a campaign, or to request our Media Kit, or to simply learn more about what we have to offer, we’re standing by and ready to assist!

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