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RapidFire Blog

Keep up-to-date with the World’s leading dynamic in-game advertising network.
Be the first to hear & share our latest announcements, partnerships, campaigns, and acquisitions!

RapidFire Blog

Keep up-to-date with the World’s leading dynamic in-game advertising network. Be the first to hear & share our latest announcements, partnerships, campaigns, and acquisitions!
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Jordan L. Howard

The Three Types of In-Game Advertising

With an estimated 30 million gamers in the UK, video games provide an effective and creative advertising channel to reach consumers. One issue though for many brands and media buyers is not knowing how to execute an in-game advertising campaign, or in a broader sense, not knowing the various types of in-game advertising. Most people visualize advertising inside of video games as strictly hard-coded or product placement, but this is just one of several types of in-game advertising. Did you know that you can actually run a real-time advertising campaign inside of video games, just like any other digital channel, using nothing more than standard IAB creatives? Let’s take a look at the three types of in-game advertising below. Dynamic In-Game Advertising (aka DIGA) The newest, and by far the most popular type of in-game advertising, DIGA allows media buyers to purchase real-time and geo-targeting capable advertising inside of video

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RapidFire Inc.

Virgin EMI Records’ Campaign Video and Screenshots Now Live

Starting September 16th, 2013 and running until September 22nd, 2013, we ran the Dynamic In-Game Advertising campaign for the legendary record label Virgin Records, a subsidiary of Universal Music Group. The campaign was promoting the album called “True” by Swedish DJ Avicii, which was released on September 13th, 2013. The campaign geo-targeted the UK, and had advertisements running inside one of the most popular soccer video games in the World – Striker Superstars. As you can see from the screenshots below, the ads were situated throughout the virtual soccer stadium, on billboards, pitch-side hoardings, and post-match scorecards. All of which are locations that you’d expect to see advertisements while going to a real live soccer match, or while watching professional soccer on television. Overall, the campaign was a success. Based on players’ feedback, the majority actually liked the advertisements in the game, and felt that the ads made the game

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RapidFire Inc.

RapidFire Delivers In-Game Advertising Campaign for Virgin EMI Records, Promoting Debut Album TRUE by Avicii

Vancouver, BC – September 19, 2013: RapidFire, a World leading in-game advertising company, announced today the launch of a dynamic in-game advertising campaign for Virgin EMI Records, promoting Avicii’s debut album ‘TRUE’. The campaign, which was planned by British media agency the7stars, is set to run from September 16th through to September 22nd, 2013 and will be delivered into the PC video game Striker Superstars, which is one of many games participating in the RapidFire network. Striker Superstars is a free-to-play online soccer game, boasting over 10m registered users and more than 15 thousand matches played every single day. The ads will be located on pitch-side hoardings, and on billboards situated throughout the virtual stadiums. Using proprietary ad servers and technology, RapidFire is able to deliver in-game advertisements in real-time to gamers playing with an active internet connection. The ad servers also provide the ability to geo-target the Virgin Records

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RapidFire Inc.

RapidFire Becomes the Newest Member of IAB UK

Earlier today, RapidFire became an official member of IAB UK (Internet Advertising Bureau United Kingdom). According to its website, IAB UK is the trade association for online and mobile advertising. It promotes growth and best practice for advertisers, agencies and media owners. As a new member of IAB UK, RapidFire plans to further expand its in-game advertising reach and services in the UK market. We also plan to utilize our membership to take advantage of the many invaluable resources, events, and courses that are offered for IAB UK members. Additionally, knowing that RapidFire is a proud member of IAB UK also ensures that we abide by the various guidelines and standards set forth by the organization. This should be an important factor for companies and media buyers to consider when choosing an in-game advertising network. To learn more about IAB UK, visit http://www.iabuk.net

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News
RapidFire Inc.

RapidFire Announces Launch of Dynamic In-Game Advertising Network

Vancouver, BC – July 24, 2013: RapidFire, one of the World’s largest in-game ad companies, announced today the launch of a dynamic in-game advertising network that is capable of delivering real-time ads within AAA game titles for console, mobile, and PC platforms. The new network utilizes RapidFire’s ad servers and technology to display advertisements to gamers playing with an active internet connection. RapidFire plans to be the first ever in-game advertising network to support dynamic delivery into select eighth generation game consoles by the end of 2013. The RapidFire network arrives at a time when the industry needs it most – as there hasn’t been an active dynamic in-game advertising network since Double Fusion and IGA Worldwide ceased their services in early 2012. Despite the unoccupied market, there continues to be a growing demand from advertisers and media buyers to utilize video games as a digital advertising channel. From an

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News
RapidFire Inc.

RapidFire Delivers In-Game Advertising Campaign for Red Bull

RapidFire just wrapped up the Dynamic In-Game Advertising campaign, promoting Red Bull’s sponsored motorbike competition called ‘Red Bull X-Fighters’ The campaign started June 4th, 2013, and was delivered inside of several action and sports video games across Console and PC platforms. We were also able to exclusively geo-target the campaign to gamers residing in just South Africa. With Dynamic In-Game Advertising, the advertisements take the form of billboards that can be updated in real-time, inside of a 3D video game environment. It operates on a CPM (cost per one thousand impressions) price model, and enjoys many of the same benefits and capabilities of other digital display advertising channels – such as geo-targeting, frequency capping, and campaign reporting. Red Bull X-Fighters is a freestyle motocross (FMX) motorbike stunt competition contested within bullrings and similar venues. Alongside the X Games, they are the most prestigious and most challenging freestyle motocross competitions. For

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Jordan L. Howard

Jordan L. Howard

Co-Founder & CEO @ RapidFire Inc.

Video Game Software, Tech, & Advertising Professional 🇨🇦
🎮 Gamertag: CoCaYNE

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RapidFire Inc.

RapidFire Inc.

RapidFire operates the largest In-Game Advertising Network in the World, allowing Brands and Media Buyers to advertising inside of AAA video games.

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Danielle Z.

Danielle Z.

Social Media & PR Coordinator @ RapidFire Inc. Danielle is also working towards her MBA at Simon Fraser University in Vancouver.

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Janelle Cairns

Janelle Cairns

Account Coordinator & Ad Operations @ RapidFire Inc. Janelle is also quite the equestrian enthusiast, and even has her own horse named Valentine.

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RapidFire can help you connect with one of the largest audiences in the World,
Video Games. To start a campaign, or to request our Media Kit, or to simply learn more about what
we have to offer, we’re standing by and ready to assist!

Want To Advertise With Us?

RapidFire can help you connect with one of the largest audiences in the World, Video Games. To start a campaign, or to request our Media Kit, or to simply learn more about what we have to offer, we’re standing by and ready to assist!

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